What is the History of Virtual Reality Funfair Rides?

The journey of virtual reality (VR) in funfair rides is a fascinating evolution that intertwines with the history of visual entertainment and simulation technology. From the early days of the stereoscope to the advanced VR experiences of today, this journey has been marked by continuous innovation and an ever-growing quest for more immersive experiences.
The story of Virtual Reality as we envision it today could be said to begin in 1832, with the invention of the stereoscope. Before practical photographic processes were widely available, stereoscope images were typically hand-drawn, creating a simple yet effective illusion of depth and three-dimensionality. This device laid the foundation for later developments in visual entertainment.
Innovations to the stereoscope resulted in the invention of the Stereopticon, which became a popular attraction at funfairs, penny arcades, and seaside resorts, particularly between 1870 and 1920. It offered viewers a more sophisticated and engaging visual experience, projecting paired images to create the illusion of three-dimensional scenes.
The First Moving Images
The concept of moving images was introduced with Thomas Edison's Kinetoscope, which played a role in the early development of motion pictures. Alongside it, the Mutoscope, invented by W.K.L. Dickson and Herman Casler, became a staple in retro amusement arcades. The Mutoscope worked by flipping through a series of cards to simulate motion, captivating viewers with its simplistic approach to animation.
In 1962, Morton Heilig patented the Sensorama, a pioneering device in the realm of immersive experiences. The Sensorama combined stereo speakers, a stereoscopic 3D display, fans, smell generators, and a vibrating chair, offering a multi-sensory experience that was ahead of its time.
The Convergence of Simulators and Powerful Imagery
But there'd already been some major moves in the development of simulator rides by this time. Back in 1929, the first flight simulator, invented by Edward Link, marked a significant leap in simulation technology. Originally designed for pilot training, this technology laid the groundwork for integrating motion simulation with visual displays.
By the 1950s, motion simulators began to merge with powerful imagery and videos, particularly in applications like flight and driving simulations, as well as amusement rides. This integration marked a crucial step in the evolution of VR experiences in funfairs.
The 1980s saw a significant development with arcade games beginning to use motion simulators. "Space Tactics" in 1981 and the 1985 game "Hang On" used motion simulators to enhance the gaming experience, creating a more immersive and interactive environment for players. Check out our history of motion simulators to read about this in-depth!
Jaron Lanier, one of the modern pioneers in the field, popularized the term "virtual reality" in the mid-1980s. His company, VPL Research, developed several VR devices, including the DataGlove and the EyePhone for companies including toy giants Mattel.
Today, with advancements in technology exemplified by devices like Google Glass and the Oculus Rift, VR has seen an explosion in capability and popularity. Modern VR funfair rides such as the VR racing simulator combine high-definition visuals, dynamic motion, and interactive elements to create experiences that are more immersive than ever before.
The history of virtual reality in funfair rides is a testament to human ingenuity and the pursuit of immersive entertainment. From its humble beginnings to the sophisticated VR experiences of today, this technology continues to evolve, promising even more exciting and immersive funfair attractions in the future.
At We Are Tricycle, we're excited to be part of this journey, offering cutting-edge VR experiences as part of our event hire services. Contact us to find out more!